I just watched, and scored, the entire fight and I truly, truly do not know how TF anyone in their right mind gives that fight to Henry under ANY rule set. I think this fight exemplifies what a terrible scoring system the 10 Point Must is for MMA and how something like my alternative scoring system should be implemented. The results are clear and a lot of the "this is a close fight" talk ends with that clarity.
Here are my results with the 10 Point Must and my own scoring system.
10 Point Must
I decided to be EXTREMELY generous and give the fourth and fifth rounds to Henry and he loses 48-47. He could have easily lost the fourth also. Anyone who gives Henry any of the first three rounds, imo, is a psychopath. MM lumped up and cut Henry's face and beat the crap out of his left leg and landed big body kicks repeatedly throughout the fight. Henry Hit DJ in the head about 8 times(?), didn't hurt him at all and literally did nothing but hold on for dear life on the two take-downs that DJ didn't reverse immediately. And yes, there are only TWO take-downs in the entire fight that DJ does not immediately get up from. Only two. Cormier goes off about how he is a wrestling coach and a bunch of them count as take-downs, but MMA isn't wrestling and I don't comprehend the idea that you should be scoring points when you trip a guy and he reverses you immediately while you fumble for control that never comes. If anything, DJ should score a point because he made Henry so ineffective. So I score (generously for Henry):
The idea that a challenger can do SO LITTLE to a man who finished him in the past and be awarded a title is, to be perfectly honest, reprehensible...
Alternative Scoring System
This is where it gets very interesting and the great divide between a scoring system that is designed specifically for MMA and the 10 Point Must system becomes crystal clear:
Mighty Mouse
Round 1 Striking = 2.5
Round 2 Striking = 1.0
Round 3 Striking = 2.5
Round 4 Striking = 1.0
Henry Cejudo
Two Take-downs = 1.0
Round 5 Striking = 1.0
Mighty Mouse wins 7-2
It is unfortunate that so many years later we still have such poor judging that clearly dominating the striking for four rounds loses out to two clean take-downs that result in 2 mins of stalling with literally 3-5 punches thrown, a few knees to the shoulder and a handful of FAILED take-downs where DJ pops up immediately as Henry stumbles around looking like he is trying to hold on to a greased pig.
Here are my results with the 10 Point Must and my own scoring system.
10 Point Must
I decided to be EXTREMELY generous and give the fourth and fifth rounds to Henry and he loses 48-47. He could have easily lost the fourth also. Anyone who gives Henry any of the first three rounds, imo, is a psychopath. MM lumped up and cut Henry's face and beat the crap out of his left leg and landed big body kicks repeatedly throughout the fight. Henry Hit DJ in the head about 8 times(?), didn't hurt him at all and literally did nothing but hold on for dear life on the two take-downs that DJ didn't reverse immediately. And yes, there are only TWO take-downs in the entire fight that DJ does not immediately get up from. Only two. Cormier goes off about how he is a wrestling coach and a bunch of them count as take-downs, but MMA isn't wrestling and I don't comprehend the idea that you should be scoring points when you trip a guy and he reverses you immediately while you fumble for control that never comes. If anything, DJ should score a point because he made Henry so ineffective. So I score (generously for Henry):
- 10-9 MM
- 10-9 MM
- 10-9 MM
- 10-9 Henry
- 10-9 Henry
The idea that a challenger can do SO LITTLE to a man who finished him in the past and be awarded a title is, to be perfectly honest, reprehensible...
Alternative Scoring System
This is where it gets very interesting and the great divide between a scoring system that is designed specifically for MMA and the 10 Point Must system becomes crystal clear:
Mighty Mouse
Round 1 Striking = 2.5
Round 2 Striking = 1.0
Round 3 Striking = 2.5
Round 4 Striking = 1.0
Henry Cejudo
Two Take-downs = 1.0
Round 5 Striking = 1.0
Mighty Mouse wins 7-2
It is unfortunate that so many years later we still have such poor judging that clearly dominating the striking for four rounds loses out to two clean take-downs that result in 2 mins of stalling with literally 3-5 punches thrown, a few knees to the shoulder and a handful of FAILED take-downs where DJ pops up immediately as Henry stumbles around looking like he is trying to hold on to a greased pig.
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